3 - I Have No Mouth and I Must GM
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Summary
Welcome to another episode of the Good GMs Podcast! Your hosts, James Currie and Chucky Tee, are joined by a legendary figure from their gaming past: screenwriter and long-time DM, James Gordon Ross. We’re putting aside the usual notes to talk about the evolution of the hobby and a revolutionary new system currently in the works.
In This Episode!- The $10 Dungeon Master: James Gordon Ross shares a formative memory from 1992 involving a university student who actually charged for sessions. It wasn't a con though! It was a masterclass in atmosphere, featuring four Discmans for theme music and a completely diceless session of Mage that melted his 14-year-old, combat-heavy brain.
- The "Seven Session" Problem: We discuss the reality of modern gaming, where the average group only meets seven times. James Gordon Ross explains why he’s designing a system specifically to support those massive, 120-session campaigns where characters actually have time for arcs, growth, and redemption.
- Bleed Through: A New System:
- The Locution Engine: Instead of standard stats, players form "sentences" to take actions, choosing from three adverbs (Physically, Mentally, Socially), three verbs (Overpower, Manipulate, Endure), and three nouns.
- Dice and Fracture: A roll-low system using a dice pool where ones are great, but rolling a four gives the GM "fracture" points to use against you later.
- Genre Mashups: The system is designed for "Bleed Through," where characters from different genres—like a cowboy whose gun doesn't kill people versus one whose gun does—can exist in the same party, each governed by the "media rules" of their own home world.
- James Gordon Ross: Check out his films Poor Agnes and Happy Fucking Sunshine.
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