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Getting Gamers

The Psychology of Video Games and Their Impact on the People who Play Them

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Getting Gamers

By: Jamie Madigan
Narrated by: Stephen Bel Davies
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Getting Gamers will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them.

With sales in the tens of billions of dollars each year, just about everybody is playing some kind of video game whether it's on a console, a computer, a web browser, or a phone. Much of the medium's success is built on careful (though sometimes unwitting) adherence to basic principles of psychology. This is something that's becoming even more important as games become more social, interactive, and sophisticated. This book offers something unique to the millions of people who play or design games: how to use an understanding of psychology to be a better part of their gaming communities, to avoid being manipulated when they shop and play, and to get the most enjoyment out of playing games. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.

©2016 Harold James Madigan (P)2019 Tantor
Developmental Psychology Psychology Psychology & Mental Health Social Psychology & Interactions Social Sciences Game Video Game Gaming History
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All stars
Most relevant
All his points are well thought out and derived. The reading quality is one of the better ones.

Well thought out

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This book was more about the phycology that the game makers use to sell games, things I never thought of, it's definitely worth a listen.

Interesting Points

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Chapters section is broken, making it hard to reference and seems to play funny when skipping to find the right chapter.

Chapters are broken, hard to reference

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I found this book really interesting and very different to what I expected. It focuses a lot more on gaming psychology and marketing.

I strongly recommend this book not only for game developers looking how to grab players attention but also anyone in sales or marketing .

Lots of great advise and useful information all backed up with research.

Very useful and interesting book

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enjoyed reading this book for the parts I read but just found it to be not quite relevant for where we're at with our game development company so will instead be focus more upon marketing our games so we can grow our audience but good book perhaps will come back to in the future

got through about 3 hours of this book in total

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