Host Max examines why gaming studios repeatedly make documented mistakes despite two decades of post-mortem analyses. Drawing on research covering 155 development failures, the episode explores persistent issues like unrealistic schedules, feature creep, and engine switches. Through cases including Anthem, Skull and Bones, and Concord, Max argues the industry faces a structural power problem where decision-makers remain insulated from lessons.
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This content was created in partnership and with the help of Artificial Intelligence AI
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