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How Falling Birth Rates Hit the Gaming Industry

How Falling Birth Rates Hit the Gaming Industry

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In this episode, Lucas and Luna explore how declining birth rates in developed countries are reshaping the video game industry. They discuss a specific data point from Newzoo: total global gaming revenue grew only 2.1% year-over-year in 2025, while the under-18 demographic dropped 8% as a share of active players in North America and Europe. The conversation drills into how major publishers like Electronic Arts, Nintendo, and Roblox Corporation are responding — with EA pivoting to live-service models and PC/console cross-play to retain older players, Nintendo focusing on hardware gimmicks to broaden its audience beyond core youth, and Roblox seeing slowing user growth in its core 9-to-15 bracket. The hosts also touch on the rise of 'boomer gaming' as a countertrend and what demographic shifts mean for game design, monetization, and long-term industry growth. #VideoGames #Demographics #BirthRates #GamingIndustry #ElectronicArts #Nintendo #Roblox #Newzoo #LiveService #PlayerDemographics #BoomerGaming #Under18 #CrossPlay #Monetization #Economics #FexingoBusiness #BusinessPodcast #AgingPopulation Keep every episode free: buymeacoffee.com/fexingo
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